Tensions grow as the Americans deploy weapons to the Japanese mainland to defend the country from potential Soviet invasion. Although no formal war is occurring, no peace agreements between the two were signed. As UK, you have to defend Hong Kong at all costs! 4 th Campaign: Climb Mount NarodnaiaĪfter WWII, Japan and Russia still maintained some tensions because of some border disputes. The Chinese and British began accumulating more forces surrounding Hong Kong until finally, the first shot occurred. China, however, wishes to unite its country into one and disagrees with this. For decades UK has held Hong Kong and wishes to extend its lease. Margaret Thatcher has gained so much political influence after winning the Falklands War. It may be a linear attack at first, but in reality, three flanks need advancing.
This attack is more challenging than the first game campaign. China, with North Korea team up before launching the offensive.
Your goal is to defeat the Russian Pacific threat pre-emptively before they can gather and mobilize an attack. China then denounces the Russian aggression and begins mobilizing its own forces. But Chinese spies revealed that Russia is making some plans to invade China (as well) if its opinion were to sway. China, having a long-term agreement with both countries stays put. Russia invades Vietnam after having a political disagreement with the Vietnamese government. They buy some time while waiting for a US-led coalition to counter the offensive, but needs time to deploy. South Korea failed to respond quickly and loses all territory except for the Busan pocket. While this is happening, North Korea took the opportunity to launch an invasion southward. See also TechsnGames Awards: Best Skyrim Mods 2021 Aside from that, there’s also the unit morale which degrades as the unit comes under heavy attack, reducing the unit’s effectiveness and even routing them, ignoring the player’s commands. A card of FOB plus a couple of cards of supply trucks can do the trick. That’s why supply units and establishing a supply line are vital to keeping your army moving. For example, land vehicles require fuel to move and ammunition to shoot. The game also features certain unit attributes to which you must always pay attention. The opposing sides typically start at the opposing sides of the map, with players being awarded an initial amount of deployment points which you can adjust in the lobby. Furthermore, you can build “specialized” decks (motorized, mechanized, armored, airborne, etc.) which will grant you more unit bonuses and unlock prototype units. You can pick infantry with anti-armor or anti-aircraft capabilities, or planes that are more into close-air support rather than being air-superiority. There’s the freedom to choose which unit and role you want. Your unit loadout is based on your deck which can be created before the start of the battle.
Before starting, the player can choose the units they wanna deploy in the first minutes of the battle.